NeoGaf users have been fine-combing the Titanfall beta for new details on the full release, and they haven’t disappointed. In fact, there has been a splurge of delightfully detailed information that you absolutely have to check out. Keep in mind that this is sourced from the beta, which is highly liable to change to any degree.
First up, Perks:
If you did not play the Titanfall beta, you may not be aware that the perk system made popular in Call of Duty sees a substantial overhaul. Titanfall uses a new combination of Burn Cards and Kits. The burn cards unlock beginning at level seven and you can equip a max of three cards at once. The second and third slots are unlocked at levels nine and eleven while you earn new cards after each match. These last only for one life, not one match. So, if you get spawn killed that ability goes bye bye.
Kits, which are special abilities, are used by both pilots and titans and each player has two slots to fill. These last as long as you have then equipped. Thanks to the Neogaf users who datamined the beta, we now have a list of all the kits for both pilots and titans.
This advanced autoload mechanism replenishes your Titan Ordnance faster, making your Titan’s Ordnance available more frequently.
The Auto-Eject system automatically ejects you as soon as your Titan is doomed. You will also cloak briefly on ejection, whether or not you have the Cloak ability as a Pilot.
Dead Man’s Trigger
The Dead Man’s Trigger auto-detonates all of your planted explosives when you are killed.
The ‘Icepick’ is a modified Data Knife that increases the speed with which you can hack Spectres and turret control panels.
The Power Cell accelerates the recharging of your Pilot’s Tactical Ability.
This upgraded targeting system allows your Auto-Titan to engage enemies with much greater accuracy.
Run N Gun Kit
The Run N Gun Kit allows you to fire small arms such as pistols and SMGs while sprinting.
The Explosives Pack increases your Ordnance ammo capacity as a Pilot.
Quick Reload Kit
The Quick Reload Kit accelerates the reload speeds of all your Pilot weapons.
The Stealth Kit makes your footsteps silent, and makes your jump kit exhaust nearly invisible.
Enhanced Parkour Kit
The Enhanced Parkour Kit allows you to wallrun and wallhang for increased periods of time.
The Warpfall Transmitter accelerates your Titanfall substantially, using short-range jump technology.
This piece of kit extends the duration of your Titan’s Dome-Shield after Titanfall.
The Minion Detector displays both friendly and enemy Grunts and Spectres on your minimap at all times.
This kit makes your Titan’s Tactical Ability recharge faster. The Tactical Abilities are Vortex Shield, Electric Smoke, and Particle Wall.
Your Titan is able to regenerate its bodyshield at a faster rate than normal.
Your Titan’s dash system recharges at a faster rate, allowing you to dash more frequently.
After you eject, your Titan briefly charges and then detonates its nuclear core, dealing massive amounts of damage to all nearby enemies.
Your Titan’s melee attack power is significantly increased, inflicting greater damage than normal, and knocking enemies back further.
The Core Extender allows any Titan’s Core Ability to remain active for an extended period of time.
The Core Accelerator makes your Titan’s Core Ability charge more quickly.
Your Titan will lose health at a slower rate when doomed, allowing you to fight longer before having to abandon the Titan.
Weapons (and stats):
weapon_r97 – R-97 Compact SMG(in beta) – stats: http://s22.postimg.org/b05qwwbrl/r97.png
weapon_g2 – G2A4 Rifle – stats: http://s9.postimg.org/wukpopv3z/g2a4.png
weapon_lmg – Spitfire LMG – stats: http://s4.postimg.org/6s255dni5/spitfire.png
weapon_smr – Sidewinder Anti-Titan(in beta) – stats: http://s28.postimg.org/f4i56mr0d/sidewinder.png
weapon_car – C.A.R.SMG – stats: http://s23.postimg.org/m52xjryl7/car.png
weapon_rspn101 – R-101C Carbine(in beta) – stats: http://s11.postimg.org/hd3ve1fpv/carbine.png
weapon_smartpistol – Smart Pistol MK5(in beta) – stats: http://s1.postimg.org/e97rkkv1b/smart.png
weapon_shotgun – EVA-8 Shotgun(in beta) – stats: http://s30.postimg.org/5aft2m1qp/eva.png
weapon_dmr – Longbow-DMR Sniper(in beta) – stats: http://s4.postimg.org/6w2wbs7jx/dmr.png
weapon_archer – Archer Heavy Rocket Anti-Titan(in beta) – stats: http://s29.postimg.org/iiw6sedzb/archer.png
weapon_p2011 – Hammond P2011(in beta) – stats: http://s29.postimg.org/cd8iqvo7b/hammond.png
weapon_autopistol – RE-45 Auto Pistol(in beta) – stats: http://s21.postimg.org/uvtjywixj/re_45.png
weapon_hemlok – Hemlok BF-R – stats: http://s28.postimg.org/rl35vo5kt/hemlok.png
weapon_sniper – Kraber-AP Sniper – stats: http://s30.postimg.org/toegijqs1/kraber.png
weapon_chargerifle – Charge Rifle Anti-Titan – stats: http://s30.postimg.org/5z5luv2oh/charge.png
weapon_mgl – Mag Launcher Anti-Titan – stats: http://s14.postimg.org/arlwuqcxt/mag_launcher.png
weapon_wingman – B3 Wingman – stats: http://s30.postimg.org/pj0sodzdd/b3wingman.png
weapon_satchel – Satchel Charge (ordnance)
weapon_arc_grenade – Arc Grenade (ordnance in beta)
weapon_frag_grenade – Frag Grenade (ordnance in beta)
weapon_proximity_mine – Arc Mine (ordnance)
titanweapon_salvo_rockets – Rocket Salvo (ordnance in beta)
titanweapon_cluster_rocket – Cluster Missile (ordnance)
titanweapon_shoulder_rockets – Multi-Target Missile System (ordnance)
titanweapon_auto_targeting_missles – Slaved Warheads (ordnance in beta)
titanweapon_40mm – 40mm Cannon(in beta) – stats: http://s11.postimg.org/w438pp977/40mm.png
titanweapon_xo16 – XO-16 Chaingun(in beta) – stats: http://s12.postimg.org/4wl3q6gql/xo16.png
titanweapon_sniper – Plasma Railgun – stats: http://s11.postimg.org/4drygsic3/titan_sniper.png
titanweapon_arccannon – Arc Cannon – stats: http://s12.postimg.org/t5jaz4y0t/titan_arc.png
titanweapon_triplethreat – Triple Threat – stats: http://s24.postimg.org/u2pzz7vdh/titan_triple.png
titanweapon_rocketlauncher – Quad Rocket(in beta) – stats: http://s29.postimg.org/qam3ifww7/quad.png
Next, Maps (with images):
Part arms-bazaar and part pirate enclave, Smuggler’s Cove is famous for its selection of mercenaries and black-market kits.
Parts salvaged from this old IMC shipwreck are sent into the valley below for further processing.
Orbital defence cannons stationed at high altitude defend against the incursion of hostile capital ships.
IMC Airbase Sierra is defended against local wildlife by the latest generation of repulsor tower technology.
An IMC carrier makes an emergency landing on a small fishing village in the Freeport system.
IMC and Militia forces clash in the close-quarters of an uncharted rural colony.
(This was leaked as o2 (dev tag), actual name is Demeter)
Demeter is a critical fuelling station for IMC forces making the jump into the Frontier.
IMC forces move in to pacify a backwater agricultural outpost suspected of harboring Militia personnel.
Applied Robotics labs on the Frontier such as this one, developed the IMC’s Spectre automated infantry unit.
IMC Pilot training programs conducted here have a 98 percent fatality rate. Only the strong survive.
Tactical Abilities and Ordinance
Pilot Tactical Abilities (3):
cloak – Cloak (in beta)
heal – Stim (in beta)
sonar – Active Radar Pulse
Pilot Ordnance (4):
arc_grenade – Arc Grenade (in beta)
frag_grenade – Frag Grenade (in beta)
proximity_mine – Arc Mine
satchel charge – Satchel Charge
Titan Tactical Abilities (3):
vortex – Vortex Shield (in beta)
smoke – Electric Smoke (in beta)
bubble_shield – Particle Wall
Titan Ordnance (4):
salvo_rockets – Rocket Salvo (in beta)
homing_rockets – Slaved Warheads (in beta)
cluster_rocket – Cluster Missile
shoulder_rockets – Multi-Target Missile System
Not forgetting all unlocks:
Everything else is unlocked at Level 1. These are from the beta files so it’s possible that they will be tweaked before release.
R-97 Compact SMG – 6
Arc Grenade – 7
Stim – 8
Longbow-DMR Sniper – 9
Slaved Warheads – 11
Electric Smoke – 12
Fast Autoloader – 13
Warpfall Transmitter – 14
Plasma Railgun – 16
Satchel Charge – 17
G2A4 Rifle – 18
Active Radar Pulse – 19
Arc Cannon – 21
Mag Launcher Anti-Titan – 22
Core Extender – 22
Cluster Missile – 24
Particle Wall – 26
B3 Wingman – 27
Triple Threat – 28
Hemlok BF-R – 29
Arc Mine – 31
Multi-Target Missile System – 32
Charge Rifle Anti-Titan – 33
C.A.R.SMG – 34
Run N Gun Kit – 36
Dead Man’s Trigger – 37
Dash Quickcharger – 38
Spitfire LMG – 39
Big Punch – 41
Quick Reload Kit – 42
Icepick – 43
Kraber-AP Sniper – 44
Tactical Reactor – 46
Core Accelerator – 47
Stealth Kit – 48
Guardian Chip – 49
We will update this page as soon as we have new info. Comment if you know anything, or let us know via Twitter.
A full list of achievements was also leaked and can be seen below. If you’ve played the beta, you’ll notice that surviving an evacuation gets you the most amount at 50GS. 35 total achievements for 1000GS are listed.