The Best Class In MW3 Explored and Explained

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Posted January 12, 2012 by Admin in News
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Let us forget being bullied by our friends about being a noob. This guide ignores that, so what if you’re using the Type 95… Ok so even I frown upon it but let’s face it, you’ll do better with it.

Helping with classes is difficult because at the end of the day it is all about the user and how they play. You need to adapt your playing style to each class you have otherwise each becomes useless. Check out our play style guide soon to be released for how to act when using each variety of class.

How about we start with the class that we would recommend to anybody. I play with a 2< k/d, I mess around with my classes regularly trying to find my favourites but generally it depends on how I am playing meaning one day I'll be sniping like a god and the next I will struggle to hit the sky. Anyway, try it out. Don't be afraid to use new perks or guns and remember our number one rule: Never Rage! It will get you nowhere and you'll just continue to play badly.

Type 95 – excellently overpowered in comparison to the other guns on the game. It will kill within 2 bursts although 1 is almost always enough. The burst fire is perfect for longer ranges and less accurate players.

Proficiency – Kick – It’s going to help you massively at longer ranges although deep impact can add to your game at points. It’s up to you. If you effectively burst fire with automatic guns then use deep impact.

Attachment – RDS OR Red Dot Sight – Check Perk 1 for which to use. RDS means when you aim at someone your lower view isn’t blocked by by the iron sight. A heartbeat sensor

Your choice of secondary – a machine pistol is always good and can get you a few crucial kills but you may favour carrying a anti-air missile with you if you find enemy streaks a pest.

Semtex – you could put on a claymore especially in game types that allow you to easily predict the enemies movement however a Semtex is your best form of attack when you can’t see the enemy. It can get you kills or just generally panic the enemy.

Flash Grenade – Not only will these give you and advantage over your enemy but they will also allow you to check for enemies in rooms. You’ll never not have a match where the flash comes in handy.

Perk 1 – Sleight of Hand – You will get caught reloading so often. It’s important that if you run into a bunch of enemies that you can kill a few then duck, reload and then kill the rest. Ok so you’re going to find that difficult however it’s painful not being able to do anything about an enemy that is coming round the corner. Also the pro version allowing the changing of weapons at a faster rate is also extremely useful when in close combat.

Perk 2 – This is a difficult one. If you are using a silencer then use Assassin. However when going un-silenced you are going to want to make sure you use Quickdraw. Aiming down the sight faster is always going to get you places although it does help to start firing before you aim. And I am always getting caught whilst throwing a grenade and the enemy comes around the corner to find me, helpless.

Perk 3 – Steady Aim will help when you learn to fire then aim. As the third perk spot is one quite open, you should probably go for that although as soon as it is unlocked, dead silence should be your perk. Player don’t realise how much others listen for footsteps.

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